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Yeah, it exists. And for your second question: "gorilla arm" depends on where you have your hands-- if you keep them below your heart, you can gesture almost i
by grinich 14y ago
Yeah, it exists.
And for your second question: "gorilla arm" depends on where you have your hands-- if you keep them below your heart, you can gesture almost indefinitely without fatigue.
This is obvious for people who use a lot of hand gestures when talking, or those who speak with sign language.
- knowaveragejoe 14y agoI think the better question is: is it really as seamless/flawless as the video portrays? Some of the clips imply integration with systems that largely don't exist in the way they're showing them(ski HUDs are real, but not like that). Another notable omission is in the video game sequence - we never see them turn the camera in any direction. I don't think that would be possible with this system alone.
- Smirnoff 14y agoYou can always use a second one on your left arm to turn the camera around. That's how joystick solved that problem :)
- andrewflnr 14y agoI think it has less to do with "below your heart" than with "shoulders not required to hold up your arms".
- TrevorJ 14y agoThe main issue I see with gesture controls is that compared to traditional inputs, you are doing more work and making bigger movements. For certain situations, like gaming, where 1:1 movement can be immersive this makes sense. For others it does not. I do think a system that allowed you to use small hand and finger movements to control your devices make sense. The large gestures don't seem to be optimal in most cases.