3 ms·
Yes, as I described in the first paragraph rendering it in openGL is a joke in terms of the performance gain. The real room for improvement lies in the simulati
by gnarbarian 14y ago
Yes, as I described in the first paragraph rendering it in openGL is a joke in terms of the performance gain. The real room for improvement lies in the simulations. Ignoring the crippling UI, there is vast room for algorithmic improvement in nearly every aspect of the game.
We don't need a button for everything, we could have context sensitive menus that change.
- Natsu 14y agoWell yes, there are constant suggestions for UI improvements and menu redesign on the forums. Little known fact, there was a 3D predecessor to DF. This is what it looked like: http://www.youtube.com/watch?v=-ARLSii23w8 http://www.youtube.com/watch?v=-ARLSii23w8 Yes, that person is dying to a bush. A named bush. And that animation... oh man.
- gnarbarian 14y agoHeh, that's pretty funny. In this regard I think Notch made the perfect compromise in using painfully simple models when making Minecraft.
- Natsu 14y agoIt's hard to read, but don't miss the fact that the female titan is leveling skills during combat. Skills like "mammal body familiarity" and "female titan body familiarity." It's every bit as weird as it sounds. At least the titan managed to injure the bush's "first twig" a little.