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There is (was?) actually an isometric add-on. It really only makes things slower and more confusing as far as I can see. The UI isn't the part bringing one's
by Natsu 14y ago
There is (was?) actually an isometric add-on. It really only makes things slower and more confusing as far as I can see. The UI isn't the part bringing one's computer to its knees, rather the very detailed simulation going on (and a whole lot of pathfinding over ever-changing maps).
His goal has always been a sort of "fantasy world simulator" which is anything but simple. I should know... I helped find a ton of physical properties of random materials. Saguaro wood in particular was a pain & had to be determined empirically because there simply weren't any good sources.
Lastly, there is one guy helping with the interface. I don't think it will ever turn into a simplified GUI, though. To be honest, that would require so many different buttons that I wonder how it could work.
Chalk it up to the price you pay to play a game where you can drain the ocean, trap whales, load them into lead cages in lead minecarts, set them on fire, then push them down a giant ramp to ram them into the demons down in hell (yes, you can really do that). I'm not sure he wants to be a huge success anyhow. I think he sees this more as a lifestyle business.
- intended 14y agoConstant thanks to the people on the forums who do some of the very cool data gathering. How'd you pull the data for saguaro wood?
- Natsu 14y agoEmpirically. I got my hands on a piece and measured the density myself. It's roughly 430 kg/m^3. Still have a box full of the damn stuff, actually, just in case someone can figure out any half-sensible way to translate the other properties into something DF uses.
- intended 14y agoHmm, I think I remember coming across the material properties thread a long time ago. Wow that was some data gathering. It's kinda strange to think that along with DF you can get a dataset with the properties of various real world materials.
- Natsu 14y agoPart of it was crowdsourced to my fellow forumites, but a lot of that thread was just me, Google & Wolfram Alpha. You could probably still find it buried somewhere on the suggestions forum with that giant table of materials, material properties & sources.
- intended 14y agoOh I did. Incidentally, do you remember user Martin? The guy who made the original Morul?
- Natsu 14y agoYes, not to mention many of the other forumites. Though I haven't been active over there for a while now.
- intended 14y agoTheres a really interesting thread on the way bolts and armor interact, I don't know if you caught it.
- Natsu 14y agoNo, but I would like to read that. Link?
- intended 14y agoHere is the thread where the initial !!Science!! on whether bolt weight made an impact on their lethality - [Dwarven Research: The Effect of Bolt Weight on Crossbow Performance](http://www.bay12forums.com/smf/index.php?topic=115683.0 http://www.bay12forums.com/smf/index.php?topic=115683.0) The results were converted on reddit into a LaTeX PDF, which is excellent reading - http://dl.dropbox.com/u/2891221/DF%20study.pdf http://dl.dropbox.com/u/2891221/DF%20study.pdf This led to the follow up: A Comparison Study on the Effectiveness of Bolts vs Armors LaTeX - http://dl.dropbox.com/u/2891221/DF%20study%202.pdf http://dl.dropbox.com/u/2891221/DF%20study%202.pdf Thread - http://www.bay12forums.com/smf/index.php?topic=116151.0 http://www.bay12forums.com/smf/index.php?topic=116151.0
- gnarbarian 14y agoYes, as I described in the first paragraph rendering it in openGL is a joke in terms of the performance gain. The real room for improvement lies in the simulations. Ignoring the crippling UI, there is vast room for algorithmic improvement in nearly every aspect of the game. We don't need a button for everything, we could have context sensitive menus that change.
- Natsu 14y agoWell yes, there are constant suggestions for UI improvements and menu redesign on the forums. Little known fact, there was a 3D predecessor to DF. This is what it looked like: http://www.youtube.com/watch?v=-ARLSii23w8 http://www.youtube.com/watch?v=-ARLSii23w8 Yes, that person is dying to a bush. A named bush. And that animation... oh man.
- gnarbarian 14y agoHeh, that's pretty funny. In this regard I think Notch made the perfect compromise in using painfully simple models when making Minecraft.
- Natsu 14y agoIt's hard to read, but don't miss the fact that the female titan is leveling skills during combat. Skills like "mammal body familiarity" and "female titan body familiarity." It's every bit as weird as it sounds. At least the titan managed to injure the bush's "first twig" a little.
- PavlovsCat 14y agoI didn't play it, but when I watched some videos of adventure mode (yeah I know, that's missing ALL of it, but the simulation is the same, yes?) on youtube I couldn't help but notice silly things like breaking bones and "bruising the brain" by throwing snow at things, or that dude who killed a bunch of wolves by repeatedly throwing a dead wolf. I am sure there is a lot of simulation going on, but how realistic is it?
- Natsu 14y agoThe simulation is pretty wonky, yes. There's quite a gap between things that are somewhat reasonably simulated and things which are... not. Throwing is pretty OP though. Also try dropping a thousand socks on someone. Its hilarious.