3 ms·
now, this confirms my opinion that the game has been really fun to program, much more than to play. Simulating inch by inch damage is a fun thing to think, mode
by pistacchioso 14y ago
now, this confirms my opinion that the game has been really fun to program, much more than to play. Simulating inch by inch damage is a fun thing to think, model and develop, but in the end the player gets a bunch of chars and some description that could have been well picked up randomly with no impact on the gameplay
- ajuc 14y agoIt is very fun to play. Fortress mode at least (where you control whole fortress of dwarves). It feels like herding cats and delaying the inevitable doom. And the doom always comes because of you missing one of the small details. Like - one of the dwarfs went insane, cause you forgot to give him proper bed, and when he wanted to make some artifact there were no forge available for a long time. Then he goes berserk and kills a few other dwarves. Your police force kills him, but your cemetary is full, so a few bodies were left by dwarves to rot in the cave (you shoud have checked that, but you were busy on the other level ensuring dwarves have something to eat). After a few weeks miasma from the bodies is everywhere, and other dwarves went insane from it, killing each other. A few still sane try to stop that, you try to divide caves with doors to stop the miasma and insane dwarves, but then the sane one die or go insane from starvation. Or because their friends or partners were killed. And then goblins come :) That's how most of the games look, but thanks to insane level of details it's much more varied. Sometimes it's flood that takes your fortress, sometimes it's lack of water, sometimes it's digging too dip and revealing subterran horrors. The game has steep learning curve, but it's very rewarding.
- jaxonrice 14y agoYou forgot to mention the vampire dwarf who arrives as a migrant and ends up killing your Militia commander in his sleep. Oh, and the fact that finding out who the vampire is is an exercise in detective work (and pure luck).
- gchpaco 14y agoIt is actually really a blast, enough so to cause these sort of really frustrated "it's awesome but it's awful" threads. It is a weird combination of open world architecture combined with really stupid minions. What is in reality probably an AI mistake really feels like massive stupidity the twentieth time your mason seals himself on the wrong side of a floodgate. You spend hours getting things set up just so and then a megabeast comes and seals you in your fortress and your dwarves go mad and start murdering each other for lack of a sock. Or you decide what the world really needs is pressurized magma cannon and spend a couple of real life weeks and countless in-game years and dwarf lives getting the pump stack to work, only to find out the first time you try and use it that the pressure system doesn't work and what is supposed to be a raging torrent of molten rock is actually sort of a sprinkler system. Of molten rock. And you haven't devised a purge system yet, so your half working masterpiece is going to have to be taken apart very, very carefully by a bunch of idiots. (This is not hypothetical; it happened to a succession fort that went by "FailCannon") Not for nothing is the community devoted to megaprojects. Not only are they cool they offer countless ways to introduce Fun into your boring, dreary existence. And sometimes they even work; the "minecart shotgun loaded with gold bars (because, why not?) complete with optional F.R.O.G.G.E.R. system is just a gorgeous thing to watch happen, and it's viscerally satisfying to watch some goblin take a gold bar going a good 30, 40 mph to the face.