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I played in a similar manner, and had 0 fun after a point. Which is when the entire "losing is fun" part of the motto clicked for me. After yet more introspec
by intended 14y ago
I played in a similar manner, and had 0 fun after a point.
Which is when the entire "losing is fun" part of the motto clicked for me.
After yet more introspection I personally drew a parallel between me playing safe and how I approached many other things in life. And in this game, the result of playing things that way were directly clear - utter boredom.
All I had left were mega challenges. So either I play to build something vast, such as a new Morul, or I forego all those cheesy advantages and just let my fortress run and fail, and see what stories come out of it.
edit: of course my experience may have little value to helping you find any fun with the game, I strongly recommend playing without cage traps and danger rooms.
This drastically increases the challenge and the resultant successes and failures are usually enriched for it.
- waterlesscloud 14y agoWait, so which direction did you go in real life?
- danielbarla 14y agoI'm not sure if cage traps have been properly gimped (yet), but a year or so back they were capable of trapping dragons and similar mini-bosses. It's a real fourth-wall breaking feeling when you accidentally capture a dragon in a (presumably) tiny cage made of wood. (I see from the wiki that under some conditions the dragon may burn through the cage, but still...)
- intended 14y agoNope, not gimped. I used webbed cage traps to trap some 6 FBs, one made of fire iirc. Give me enough land and enough cage traps and webs, and I'll trap almost everything that can move.