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DF is like a simulated fantasy world that runs in real-time. It is a combination of strategy, sandbox, and roguelike. Similar at first appearance to other rog
by flatline 14y ago
DF is like a simulated fantasy world that runs in real-time. It is a combination of strategy, sandbox, and roguelike. Similar at first appearance to other roguelikes, but a very different playing experience. I am a fairly avid NetHack player and I have spent a lot of time playing DF as well, so there is definitely a common appeal. They are both incredibly challenging, and just learning to play them makes you feel like you've accomplished something.
Edit: there is also an "adventurer" mode in DF, which is a straight-up roguelike, where you can go and, for example, explore old fortresses you built. It is fun, but last time I played, it was still very rough and most of the focus had gone into the fortress-building side of things. I know that Toady spent a lot of time building a more dynamic roguelike experience a year or so ago.
- intended 14y agoDear lord the patch notes for the upcoming adventure mode upgrade are staggering. He's adding in climbing, trees and walkable/climbable branches, reaction moments - so you could be running and shooting - conversation systems that let you begin insurrections (not scripted but proceduraly handled)...Non-lethal combat! His patch notes read like wish lists for entire genres of games. Whatever people may say about the interface, they are missing out.