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IMHO, NetHack is the king of clunky, quasi-graphical-but-really-text-based games. In many ways, it is probably the greatest computer game of all time. Is Dwarf
by brianberns 14y ago
IMHO, NetHack is the king of clunky, quasi-graphical-but-really-text-based games. In many ways, it is probably the greatest computer game of all time. Is Dwarf Fortress in the same league?
- flatline 14y agoDF is like a simulated fantasy world that runs in real-time. It is a combination of strategy, sandbox, and roguelike. Similar at first appearance to other roguelikes, but a very different playing experience. I am a fairly avid NetHack player and I have spent a lot of time playing DF as well, so there is definitely a common appeal. They are both incredibly challenging, and just learning to play them makes you feel like you've accomplished something. Edit: there is also an "adventurer" mode in DF, which is a straight-up roguelike, where you can go and, for example, explore old fortresses you built. It is fun, but last time I played, it was still very rough and most of the focus had gone into the fortress-building side of things. I know that Toady spent a lot of time building a more dynamic roguelike experience a year or so ago.
- intended 14y agoDear lord the patch notes for the upcoming adventure mode upgrade are staggering. He's adding in climbing, trees and walkable/climbable branches, reaction moments - so you could be running and shooting - conversation systems that let you begin insurrections (not scripted but proceduraly handled)...Non-lethal combat! His patch notes read like wish lists for entire genres of games. Whatever people may say about the interface, they are missing out.
- jere 14y agoIf you think NetHack is the greatest computer game of all time, may I suggest Dungeon Crawl Stone Soup? Supposedly, it was modeled after NH, but in attempt to fix several of its problems: http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq http://crawl.develz.org/other/manual.html#n-philosophy-pas-d...
- StavrosK 14y agoI lost so much time to that game. I would probably recommend it.
- failrate 14y agoWhat I am graciously anticipating is the Dungeon Crawl Stone Soup analogue of Dwarf Fortress.
- chongli 14y agoAs Roguelikes go, DCSS is far, far away from NetHack in terms of design. NetHack aims to be a simulation/puzzle/environment focused game whereas DCSS is a combat and character building exercise. While they're both good games they scratch completely different itches for me. Calling what DCSS changes from NetHack 'problems' is pretty disingenuous; the games are not trying to do the same thing.
- jere 14y agoI have very little experience with NetHack. I'm basing my comment off of the DCSS FAQ. I probably have misrepresented it. >The history of Crawl is somewhat convoluted: Crawl was created in 1995 by Linley Henzell. Linley based Crawl loosely on Angband and NetHack, but avoided several annoying aspects of these games, and added a lot of original ideas of his own.
- PeterisP 14y agoFor NetHack, these "several annoying aspects" are probably the essence of what makes it different than most 'roguelikes' and makes it good as a separate direction/niche of gameplay.
- lifeformed 14y agoMy roguelike of choice is Brogue (https://sites.google.com/site/broguegame/ https://sites.google.com/site/broguegame/). Whereas Nethack was made to satisfy the creators' interest in complexity and simulation, Brogue satisfies the creator's interest in design and elegance. Brogue simplifies a lot of the redundancies in Nethack and condenses it down into the core elements of dungeon crawling. While it's a much less complex game, it doesn't sacrifice much in depth. You still get loads of interesting emergent stories. Brogue is probably the most accessible amongst the text-based roguelikes - it's interface is excellent, it manages to be very visually appealing without straying from the ascii aesthetic, and the design of it is streamlined and elegant.
- shazow 14y agoDwarf Fortress is not in the same league as NetHack. Dwarf Fortress is possibly an order of magnitude of leagues above NetHack in complexity, depth, and replayability. While I've probably spent a comparable amount of time playing both games over the years so far (on the order of +80 hours), I expect to spend far more of my life playing Dwarf Fortress as it continues to mature.
- oscilloscope 14y agoI've only played NetHack a few dozen times, but it seems to me that Dwarf Fortress is an evolution of NetHack and far more complex. There are many experiences I've had in Dwarf Fortress that were particularly vivid. A polar bear stalking my woodcutter, but evading my warrior across the arctic tundra. A master engraver carving the story of a dwarven child who went mad. Purple gas saturating the grave room and leaking into the halls when my dwarves were being massacred by kobolds. Good friends celebrating in the great room, drinking while admiring the mist (the fortress was built into the back of a waterfall, and mist makes dwarves happy). The clumsy blacksmith and shy carpenter who lived in their corner of the mine, happily married and rarely taking food with the other dwarves. The cats. The dragon. "Short, sturdy creatures fond of drink and industry."
- gchpaco 14y agoWell, one of the biggest differences is that in NetHack you have a goal, which you can complete. That is, it is a game you can win, or lose at. DF is an open world simulation; you can "lose" by having your fort wiped out, or you can lose interest (#1 killer of my forts) but you can't actually "win". Even in adventurer mode there isn't a victory condition.