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You can optimize that JS code a lot by using the unit circle, limiting yourself to the first quadrant, and using multiplication instead of Math.pow(). Then you
by mistercow 14y ago
You can optimize that JS code a lot by using the unit circle, limiting yourself to the first quadrant, and using multiplication instead of Math.pow(). Then you can make it branchless using a little bitwise trickery. The result is this: https://gist.github.com/osuushi/5022143 https://gist.github.com/osuushi/5022143 .
OK, so I was going to just do the unit circle thing. Then I got stuck in optimization mode. God I miss performance graphics programming.