3 ms·
Yes, and as I mentioned, I really doubt you are at the level where those performance gains matter. If you use c# you will be working with DirectX, which most me
by BSousa 14y ago
Yes, and as I mentioned, I really doubt you are at the level where those performance gains matter. If you use c# you will be working with DirectX, which most means much of the heavy lifting is done there. Unreal and Unity have teams of programmers working trying to squeeze the last bits of performance (Unreal winning there for sure) of every platform. Which leads to my other point. I think the main reason for anyone (unless we are talking 50+ people team on the engine) to use c++ is portability NOT speed.