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Since I was having trouble understanding what the impressive part is here (low polys, (apparently) static lighting, and bump mapping at smooth frame rates have
by Groxx 14y ago
Since I was having trouble understanding what the impressive part is here (low polys, (apparently) static lighting, and bump mapping at smooth frame rates have been WebGL tech demos for a while), so I found some more context:
Uningine's news entry: http://unigine.com/news/2013/02/20/crypt-in-browser http://unigine.com/news/2013/02/20/crypt-in-browser
A video of the demo they're running: http://www.youtube.com/watch?v=azKNaRD221M http://www.youtube.com/watch?v=azKNaRD221M
Obviously they haven't implemented / turned off the bells and whistles. Which conflicts a bit with the news entry, which says "with all visual effects". Does anyone know how much they have implemented? I'm interested, but more information seems hard to find.
- bd 14y agoThis WebGL demo is apparently a port of Unigine Crypt which is a mobile version of Unigine Sanctuary (running on Tegra 2): http://www.youtube.com/watch?v=vX25STzOdtM http://www.youtube.com/watch?v=vX25STzOdtM