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..did you run the demo? It actually generates those in WebGL not as still frames but as real, dynamic scenes which are panned through. In fact, I was utterly b
by aroman 14y ago
..did you run the demo? It actually generates those in WebGL not as still frames but as real, dynamic scenes which are panned through.
In fact, I was utterly blown away by how smooth (absolutely lag free and very fluid) yet detailed this demo was. Very impressive.
- xkcdfanboy 14y agoI'm suspect about how there are no movement controls. It's all prescripted. There aren't any physics either. Not impressive.
- drivebyacct2 14y agoSince you're so unimpressed. https://developer.mozilla.org/en-US/demos/detail/bananabread https://developer.mozilla.org/en-US/demos/detail/bananabread
- duaneb 14y agoI think this is quite impressive. As for the movement controls and physics, both introduce complexity completely unnecessary for a tech demo. ...you do realize this isn't a game, right?
- shadowmint 14y agoNonsense. There is nothing compelling about WebGL except that it is interactive. If I wanted a non-interactive scene that repeats, I could do it in anything and upload it as a video on youtube. Dynamic interactive 3d is the exciting thing about webGL and it is the the thing missing from this demo, so I too, am disappoint.