8 ms·
Regarding your last point: it's getting better. Modern TVs have "game mode", where latency is minimized. The latest LCD panels use embedded Display Port, eDP. T
by Scene_Cast2 14y ago
Regarding your last point: it's getting better. Modern TVs have "game mode", where latency is minimized. The latest LCD panels use embedded Display Port, eDP. The latest eDP standard introduces a frame buffer on the LCD itself, where you can just write deltas and tell it to "swap". I think this is quite similar to what you're proposing, in concept.
- breckinloggins 14y agoI found this [1], which seems to be a good introduction to the new features and also why eDP is poised to replace LVDS (which I, as a non hardware guy, had to deal with in a previous embedded device project and hope to never deal with again). [1] http://embedded-computing.com/articles/embedded-greater-display-efficiency/ http://embedded-computing.com/articles/embedded-greater-disp...
- bbatchelder 14y agoYou may already know this, but the "Game Mode" on modern TVs is just turning off the 120Hz/240Hz interpolation that is done to "improve" the picture (or is required for certain 3D systems to work). The interpolation introduces significant latency that its obvious (and frustrating) during gaming. I actually run my TV in game mode by default, because the interpolation done in 120/240Hz mode makes everything look like it is slightly unreal and shot on video. Definitely uncanny valley territory.
- newman314 14y agoThis. Some people aren't able to tell this apparently but it absolutely bothers the heck out of me. Probably the reason why I'm not a fan of 48fps either. I still think it would be useful to have a variable rate player. 24fps for normal scenes and 48fps for action.
- gizmo686 14y agoIs there a detectable (to human) difference between a 24fps screen and a 48fps screen where the image only changes every other frame. I can see how this would work with film based projectors, but my understanding of TVs is that pixels are always on and simply change states between frames, so 'changing' to an identical frame should have no effect.
- Tuna-Fish 14y agoHaving the frame change every second frame would mean that the screen would be changing the picture only half the time, while it normally is always changing the color of some pixel. Not sure that this is not just a pure win.
- mmcnickle 14y agoIt affects the amount of motion blur that has to be applied to give a feeling of fluid movement, especially action scenes.
- fla 14y agoVery glad I'm not the only one to notice it.