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Hi Exodust, OK, I have heard quite a lot that I used too much USM (unsharp mask). Fine, I will tone it down on the next iteration. Without any USM, the image j
by nakedrobot2 14y ago
Hi Exodust,
OK, I have heard quite a lot that I used too much USM (unsharp mask). Fine, I will tone it down on the next iteration. Without any USM, the image just looked a bit foggy, washed out, and not very nice at all. I went a bit overboard on it, I agree with you. It is very difficult to get a balance with an image of this resolution, because when you're zoomed all the way in, I think the amount of USM is ok (I like the stark contrast with a lot of blacks and a lot of whites) but when you zoom out, it looks a bit yucky. With a lower resolution image there isn't as much difference in tonal contrast between the most zoomed in and zoomed out tones.
There is no HDR effect at all - it is only the USM artifacts that I speak of above.
Mouse - see my other comment below - we are using the "original" QTVR (and video games) style scrolling which is more "Virtual Reality" than the "click and drag" that has now become standard. Again, I agree, we will start using the "new standard".