5 ms·
It could be that the MSVCRT implementation is the most used one (actually maybe the one in HeapAlloc and so). How would one know for sure :) It's probably also
by malkia 14y ago
It could be that the MSVCRT implementation is the most used one (actually maybe the one in HeapAlloc and so). How would one know for sure :)
It's probably also used in all Xbox-es too...