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I have some constructive criticism. The main problems are: * The image has too much unsharp mask applied, which unfortunately is quite noticeable. The buildin
by exodust 14y ago
I have some constructive criticism.
The main problems are:
* The image has too much unsharp mask applied, which unfortunately is quite noticeable. The buildings look too sharp, too much edge contrast from over-sharpening.
* The HDR effect looks too obvious and forced. This image is definitely not a good candidate for HDR. It simply wasn't needed, and reduces the quality of the image.
* You've inverted the mouse scrolling, it's the wrong way around! Clicking and dragging with the mouse to the left of screen should move the image to the right, as it does on Google street view - this is the way panoramas are mostly done. There's no right or wrong, but it's confusing to have the opposite of what is conventional.
- nakedrobot2 14y agoHi Exodust, OK, I have heard quite a lot that I used too much USM (unsharp mask). Fine, I will tone it down on the next iteration. Without any USM, the image just looked a bit foggy, washed out, and not very nice at all. I went a bit overboard on it, I agree with you. It is very difficult to get a balance with an image of this resolution, because when you're zoomed all the way in, I think the amount of USM is ok (I like the stark contrast with a lot of blacks and a lot of whites) but when you zoom out, it looks a bit yucky. With a lower resolution image there isn't as much difference in tonal contrast between the most zoomed in and zoomed out tones. There is no HDR effect at all - it is only the USM artifacts that I speak of above. Mouse - see my other comment below - we are using the "original" QTVR (and video games) style scrolling which is more "Virtual Reality" than the "click and drag" that has now become standard. Again, I agree, we will start using the "new standard".