3 ms·
Amazingly candid admissions by the designer of the fifth entry in the Sid Meier franchise, by far the worst and least playable. At least now we know how this tr
by apress 14y ago
Amazingly candid admissions by the designer of the fifth entry in the Sid Meier franchise, by far the worst and least playable. At least now we know how this train wreck happened. Among other things, Shafer did the AI programming himself despite a lack of previous experience, leading him to make the computer Civs far too random. He also didn't think through his many efforts to simplify gameplay such as by removing a player's ability to allocate resources among research, spending and culture, which was a key component of tactical strategy. Switching from a stacking units model to a one-square-per-unit model also made no sense without radically changing the game's maps, which he failed to anticipate. And on it goes.