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> Because the project was always two months from launch it was inconceivable that there was enough time to re-engineer the terrain engine to make path-finding e
by prawks 14y ago
> Because the project was always two months from launch it was inconceivable that there was enough time to re-engineer the terrain engine to make path-finding easier, so the path-finding code just had to be made to work.
Really enjoyed this part of the article. When you have an infinitely long two-month period, you still can't complete a task that requires three months.