3 ms·
Different games exist for different purposes. Not every game allows infinite saves and redos.
by streptomycin 14y ago
Different games exist for different purposes. Not every game allows infinite saves and redos.
- derefr 14y ago> Not every game allows infinite saves and redos. I would argue that every single-player game is forced to allow infinite saves and redos, by the fact that virtualization with memory snapshotting exists. (For a networked game like this one, you must just first reimplement a "private server" for the client to talk to, and then run that within the same virtualized container, so that a snapshot tracks their combined state.)