3 ms·
Ugh. It's been a while since I played, so I had forgotten about this. It's not as bad as you described it. It's even worse. The hack the creators of SC4 used
by a_p 14y ago
Ugh. It's been a while since I played, so I had forgotten about this.
It's not as bad as you described it. It's even worse.
The hack the creators of SC4 used to get around the problem of traveling the same path twice in one trip is responsible for a large waste of CPU cycles. Essentially, the hack allows the Sim to "forget" how he got to a certain location and start a new trip to the final destination. The downside is that this is that all of the information from the previous leg of the trip is lost, and the algorithm must run again. There isn't a 1:1 ratio between the amount of citizens and CPU cycles wasted, because as your city grows the path each citizen must take becomes more complex and consumes more cycles.
You can read more about it here, at a third party fan site. [1]
[1] http://sc4devotion.com/forums/index.php?PHPSESSID=fcff28ec82b1624d842dbd7309a161d6&topic=2763.0 http://sc4devotion.com/forums/index.php?PHPSESSID=fcff28ec82...