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Source: http://pc.gamespy.com/pc/sim-city-5/1224978p1.html http://pc.gamespy.com/pc/sim-city-5/1224978p1.html [...] As anyone who's played one knows, one o
by ineedtosleep 14y ago
Source: http://pc.gamespy.com/pc/sim-city-5/1224978p1.html http://pc.gamespy.com/pc/sim-city-5/1224978p1.html
[...] As anyone who's played one knows, one of the simplest pleasures
of any SimCity game, dating back to the 1989 original, is the
consequence-free "What if?" scenario. The kind where you obliterate
your city by triggering an apocalyptic wave of fires, earthquakes,
tornadoes, and monster attacks, then time-warp it back to pristine
condition by loading a saved game. When I asked Lead Producer Kip
Katsaelis if the 2013 SimCity would allow that same pleasure in its
Glass Box-powered cities, the answer was a simple, disappointing "No."
The online connectivity Maxis has built in means that reloading saved
games will be impossible, even when no one else has a city in your
region.
- dm2 14y agoMaybe it's not such a bad thing. Spreading around saved game files and using tools to mess with the games memory to cheat is something that has prevented a true Ranking system and online play in almost all games. These server-side requirements would mean that the $ is stored server side and it will be harder to cheat. It was pretty much either have always on connectivity or require punkbuster and disable many online cooperative features. Fine EA. I'll accept it.
- wlesieutre 14y agoPersonally speaking, I value being able to have more fun over having worldwide rankings. Does every game need to be competitive?
- hdevalence 14y agoHow does "ranking" work for a sandbox game? The concept wakes no sense. Simcity doesn't have kill/death ratios or something. You can't have a global leaderboard, because there's no winning. It's not clear that "cheating" is even a problem. If you want to play online with your friends with unlimited money, go ahead! Why the hell not?
- dm2 14y agoMaybe they are trying to teach kids things like debt to income , budget management, loan basics, and concepts like "there is no redo in real life" rather than basing everything on a kill/death ratio. You can easily develop a way to rank how productive, profitable, clean, and happy cities in a game like SimCity are. If you weigh these factors and provide a number then you have a ranking. Maybe global leaderboard was a bad example but there are numerous other features that might require this kind of online only gameplay that we haven't experienced yet. I say don't knock it until you try it. Not the beta, not the videos of others playing, the real game. If the new strategy really kills the game then I'm sure someone will create a fake server patch or method of playing offline.
- Evbn 14y agoThat's completely the opposite of why games exist. If I didn't want a chance at forgiveness, I would just play real life.
- streptomycin 14y agoDifferent games exist for different purposes. Not every game allows infinite saves and redos.
- derefr 14y ago> Not every game allows infinite saves and redos. I would argue that every single-player game is forced to allow infinite saves and redos, by the fact that virtualization with memory snapshotting exists. (For a networked game like this one, you must just first reimplement a "private server" for the client to talk to, and then run that within the same virtualized container, so that a snapshot tracks their combined state.)
- dm2 14y agoYou would be the mayor/god of multiple cities? How?
- 14y ago