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Dead Space 3 wasn't created by 1 person in their spare time. But by all means, don't let that temper your cynicism.
by MatthewPhillips 14y ago
Dead Space 3 wasn't created by 1 person in their spare time. But by all means, don't let that temper your cynicism.
- overgard 14y agoI meant it as a commentary on celebrating javascript in general, not on this person's project. It's not cynicism I feel, it's dissatisfaction. I /want/ to use the web for powerful things, but the limitations of javascript make many of those things impractical. Hence my ambivalence towards "x in javascript"
- deleted 14y ago[deleted]
- xaa 14y agoJava applets, Native Client, and ActiveX all (imperfectly) address this problem. We have long had trouble agreeing on a standard for web-based native code. But that doesn't mean that it's a senseless request. The exalted status of Javascript is merely a convenient local optimum.
- marcloney 14y agoWhat exactly makes it impractical to do powerful things? You may have disdain for certain language features but I don't understand how that makes it impractical. Most of the tech demo's we're seeing coming out of the JS crowd are from people who have only just started using the WebGL API (which is still experimental). I'm extremely excited to see the things that experienced OpenGL developers will be able to do as the API becomes more mainstream.
- nightski 14y agoNeither was this. Let's face it a clone is much different from creating a game from scratch. Not only that, but Dead Space 3 would be a far more complicated game to create than Diablo, even starting from scratch.