3 ms·
It's simply not feasible for a majority of countries and their broadband. Also, you would need to design games with lag in mind, otherwise there's a noticeable
by Lewisham 14y ago
It's simply not feasible for a majority of countries and their broadband. Also, you would need to design games with lag in mind, otherwise there's a noticeable lag, even at 40 or so ms. You'd need the client to be doing some feedback work.