4 ms·
_I posted this on the techcrunch article, but thought it might be useful to post it here as well_ Perhaps one thing that the "startup world" could adopt is the
by CodeCube 14y ago
_I posted this on the techcrunch article, but thought it might be useful to post it here as well_
Perhaps one thing that the "startup world" could adopt is the practice of postmortems. The game industry, which many have pointed out have many parallels between a new game venture and a startup, embraces failure in the sense that they talk truthfully about "what went right, and what went wrong". There are postmortems at industry events (http://www.youtube.com/watch?v=OLqk4aqpXlQ http://www.youtube.com/watch?v=OLqk4aqpXlQ), and the industry's media publishes them (http://www.gamasutra.com/features/postmortem/ http://www.gamasutra.com/features/postmortem/). Of course, in many cases the postmortems are of popular/successful games, but at least they speak freely about things that went wrong ... and there are even some small failures that work up the courage to post about it (http://www.irrlicht3d.org/pivot/entry.php?id=1289 http://www.irrlicht3d.org/pivot/entry.php?id=1289).
The point is that the culture in the game industry does not look down on failure, even while celebrating successes. And yes, I do realize the irony of me using the game industry as an example of healthy culture (ea_spouse, etc.) :P
- rozap 14y agoI'd like to see more of these as well. Not only does it put the chances of success into perspective, but there is a ton to be gained from mistakes. Failing is a fact of life, the least we can do is learn and help others learn from our failures.