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It's hard to code for SPU. Game programming in general is hard. Yet all 1st party studios and most high profile 3d party used SPU code either of their own or fr
by pandaman 14y ago
It's hard to code for SPU. Game programming in general is hard. Yet all 1st party studios and most high profile 3d party used SPU code either of their own or from the libraries that Sony gives.
And I agree, PS3 was not a nice architecture compared to 360. PS2 was not nice compared to xbox 1 too. However this just not justify idiotic claims like "nobody used SPU" etc.