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This is actually pretty exciting. There are a lot of SDKs out there for this cross-over of mobile and web games (Unity3D, Ejecta etc), but none of them have bee
by acron0 14y ago
This is actually pretty exciting. There are a lot of SDKs out there for this cross-over of mobile and web games (Unity3D, Ejecta etc), but none of them have been built with this kind of pipeline in mind and the GC devs are clearly aware of how people are using the existing tools in this space. In-built localisation? Remote debugging? Yes, please! I'm a long-time Unity3D developer and evangelist but this will definitely get some face time from me.
- zura 14y agoMay I ask you about Unity3D experience? I played with it and I got an impression that it is a tool for designers - a lot of time is spent tinkering in complex UI... Do you know if it is possible to have a more engineering oriented workflow? More, if not fully, code oriented projects? Even if it would require some boilerplate code equivalent to that tinkering in UI.
- acron0 14y agoI am a freelance Unity3D developer :) There is certainly a tool-focussed approach but even as an engineer, this can work quite well for you and help speed up the soft decisions. Personally, I like leveraging the editor in this kind of way but I know some people who refuse to touch it and do everything in code only. So yes, it's absolutely possible.