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The point isn't to make it lose (that would be easy), the point is to barely lose. Human psychology thrives on tasks that are challenging but conquerable. Los
by pchristensen 18y ago
The point isn't to make it lose (that would be easy), the point is to barely lose. Human psychology thrives on tasks that are challenging but conquerable. Losing sucks, trivial challenges suck, so game AI has to be somewhere in between.