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So you can write on the checklist of things html5.5 or 6 or whatever needs: * Local config storage (doable in cookies or localstorage) * Local save storage (p
by zanny 14y ago
So you can write on the checklist of things html5.5 or 6 or whatever needs:
* Local config storage (doable in cookies or localstorage)
* Local save storage (probably too big to fit in 5MB of localstorage)
* Mouselook (mouse buttons work fine). I think you can already do this
though, I know you can at least track cursor position and you can implement mouselook off that.
* Mousewheel in firefox, at least, wasn't rebindable.
* I see problems in fullscreen browser games that take every single browser button and override it, so you would probably want a "you can't rebind this key" key. If there isn't already one.
- SiPlus 14y agoConfigs, saves and demos are already stored in localStorage.
- snprbob86 14y agoMouseloOk != MouseloCk Tracking view position from mouse coordinates has always been possible, but handling mouse focus and coordinate wrapping is necessary for games with mouse look. The really tricky bit is that there are security implications in much the same way as full screen mode. See here for details on Pointer Lock: http://www.chromium.org/developers/design-documents/mouse-lock http://www.chromium.org/developers/design-documents/mouse-lo...