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Playable version here : http://www.quaddicted.com/stuff/WebQuake/Client/WebQuake.htm http://www.quaddicted.com/stuff/WebQuake/Client/WebQuake.htm Although the
by cocoflunchy 14y ago
Playable version here : http://www.quaddicted.com/stuff/WebQuake/Client/WebQuake.htm http://www.quaddicted.com/stuff/WebQuake/Client/WebQuake.htm
Although the controls are really weird, right click goes forward, I can't aim with the mouse...
- pygy_ 14y agoThese are IIRC the original controls. You could enable mouselook by using the console, but it is not implemented in this port.
- Sprint 14y agoThe port intentionally does not support mouse control because that is full of vendor-prefixes. See the bottom of the page.
- xuhu 14y agoI still don't understand his logic for this: Element fullscreen is not going to be added because there's already browser-wide F11 fullscreen. If pointer-lock only works in element-fullscreen in Firefox (on which he develops) then what other choice is there ? Nobody plays shooters with the keyboard since wolf3d, and the BananaBread demo does pointer-lock precisely via element-fullscreen.
- 0x0 14y agoIt's "Aw, snap!"'ing my chrome 24 on osx 10.8 :(