14 ms·
I've brought it up here before, but I really like the fact that (large) pixel art is still appreciated and produced. Coming from the inventiveness of the ZX Spe
by fuzzix 14y ago
I've brought it up here before, but I really like the fact that (large) pixel art is still appreciated and produced. Coming from the inventiveness of the ZX Spectrum days I had a genuine sense of loss when SVGA and "photo-realistic" graphics turned up in the late 80s/early 90s.
It wasn't that some 256 colour demo in a computer shop wasn't impressive, they blew my tiny litle mind - it was more that I saw a pattern of "Some day people will be looking at photos and videos on these screens as if they were TV!" - abhorrent idea at the time to someone who liked a memory mapped display. It was as if the intricately crafted, detailed pixel art I had grown to love would become obsolete.
These days I'm less of a stickler and look forward to owning a high colour depth "retina" 28" monitor to use vim on, but I'll never stop pining for the days when a pixel could be seen from across the room on a 14" TV with blurry RF.
Anyway, I believe this counts as rambling... tl;dr, this game looks ace and plays really well, performance is great. Great work!