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Prince of Persia – HTML5
- DigitalSea 14y agoThis is why I am glad to be a web developer, seeing things like this done in the browser without using Flash makes me excited for the future. A spot on HTML5 version of the game, super fun and impressive. Can't wait to see more being added to this by the author.
- adityars 14y agoThanks... Definitely hope to add more in the near future...
- paul9290 14y agoHTML5 does that still mean in messaging terms it's a web app or app created using html5 & then converted into a mobile app? Previously it was the latter, but now I wonder are others confused when they see "X Game - HTML5"? Nice work btw!
- adityars 14y agoThank you... :)
- kevingadd 14y agoThis may just be me sounding like a broken record here, but if anything this page makes me more upset than the last similar page being linked on the author's website. This person is using the IP of other, living individuals, without their permission, explicitly in order to promote his own book and consulting services, for profit. He previously did it with Command and Conquer and now he is doing it with Prince of Persia. While in the case of C&C you could say 'it's EA, who cares', Jordan Mechner is a hard working, brilliant individual who has poured his life and soul into advancing the state of the art in game design, and arguably in storytelling as well. It offends me to see his work treated with this degree of disrespect. To be clear, I don't think there's anything wrong with messing around and trying to recreate the look and feel of the old PoP. Even if it's technically illegal, the use of the original sprites doesn't bug me. What bugs me is the shameless use of the work for personal gain without even the slightest hint of respect for the original author. In both cases you could also easily make the argument that these are active IPs that have been used in the recent past, and that the games ported could easily be a source of profit for the original creators (or the current license holders). A Prince of Persia game and movie were released as recently as 2010, and a Command and Conquer product was released in 2012.
- davisr 14y agoI don't think it's a problem, since the author already released the original source code on GitHub. https://github.com/jmechner/Prince-of-Persia-Apple-II https://github.com/jmechner/Prince-of-Persia-Apple-II
- kevingadd 14y ago"Please understand that this does NOT constitute a grant of rights of any kind in Prince of Persia, which is an ongoing Ubisoft game franchise. Ubisoft alone has the right to make and distribute Prince of Persia games."
- anigbrowl 14y agoI see your point, but this is more of a tech demo than a game, unless you like running down an endless corridor.
- hayksaakian 14y agoIt seems like you're more offended because the project directly promotes his for profit work rather than how he's using someone elses IP without permission. If he called it a PoP clone, and didn't re-use the sprites, I feel like you'd still be a little mad. Just playing devil's advocate though, I otherwise agree with you.
- kevingadd 14y agoThat is correct. I grew up exposed to a lot of casual IP violation in the indie game making scene and RPG Maker community, so I'm willing to tolerate a lot. The huge ad on the right and the layout of the author's consulting page is what upsets me the most. Game clones are a pretty sticky subject as well but I feel like they at least have a long, defensible history in the genre and sometimes clones help advance the state of the art (even if you have cases like Dream Heights or Ninja Fishing where a clone has inflicted real and obvious harm on an indie developer).
- networked 14y agoThe tiles do not fit perfectly for me in Firefox 18.0.2 on Linux Mint 13: http://i50.tinypic.com/34ihh6a.png http://i50.tinypic.com/34ihh6a.png.
- ben0x539 14y agoMVP!
- Metaluim 14y agoThere's literally only a room
- ChrisClark 14y agoFor me too, it sounds like there should be more but he runs off one side and appears on the other. The room never changes. Chrome on Linux here.
- adityars 14y agoI haven't added the remaining rooms. I will wait until I debug the collision detection, and climbing routines.... I have been able to render all the rooms though....
- dxbydt 14y agoThis is pretty fricking amazing! Like most Indians of that generation, I got my first personal computer in 1985~86, with a preloaded pirated copy of Windows 3.1, pirated copy of Autocad, pirated copy of Prince of Persia, pirated copy of QBasic, pirated copy of COBOL, CLIPPER, a pirated database dBaseIII, another pirated database FoxBase, a pirated spreadsheet called Lotus 1-2-3, a pirated wordprocessing thingy called Wordperfect, and several other pirated goodies. I figure in today's environment that's enough to keep me behind bars for a million years :) But in those days, there was no other way to buy a PC. You bought a PC & you got all that pirated stuff, like it or not. So Prince of Persia was like THE game that everybody in India played at that point in time. My first 1000+ LOC program was a Qbasic routine to draw a pumping heart saying "I love you" mostly using PUTPIXEL(..) :) After laboring over that pumping heart dot qbas program, I finally worked up the courage on Valentine's Day to show it to this girl who I thought would fall in love with me after seeing it. Instead, she ran away & told her mom I was a freak messing with "the electronic compoooter" , so her mom got her married off to a proper MBA. She had me send "electronic mail" as email was called those days, to her rich friends using an AOL account.
- fiblye 14y agoFor anybody craving an original HTML5 adventure game with more than one level, I made one called Subbania and posted it here a while back: http://ektomarch.com/games/SubFinal/Subbania/SubbaniaCombo.html http://ektomarch.com/games/SubFinal/Subbania/SubbaniaCombo.h... I updated it a couple weeks ago and (hopefully) fixed many of the Firefox compatibility issues that plagued my initial launch back in October. It might take a while to load, but once the music is playing and the film strips are scrolling, it should be ready.
- fuzzix 14y agoI've brought it up here before, but I really like the fact that (large) pixel art is still appreciated and produced. Coming from the inventiveness of the ZX Spectrum days I had a genuine sense of loss when SVGA and "photo-realistic" graphics turned up in the late 80s/early 90s. It wasn't that some 256 colour demo in a computer shop wasn't impressive, they blew my tiny litle mind - it was more that I saw a pattern of "Some day people will be looking at photos and videos on these screens as if they were TV!" - abhorrent idea at the time to someone who liked a memory mapped display. It was as if the intricately crafted, detailed pixel art I had grown to love would become obsolete. These days I'm less of a stickler and look forward to owning a high colour depth "retina" 28" monitor to use vim on, but I'll never stop pining for the days when a pixel could be seen from across the room on a 14" TV with blurry RF. Anyway, I believe this counts as rambling... tl;dr, this game looks ace and plays really well, performance is great. Great work!
- prawn 14y agoWish we could see stats on how far people ran before suspecting that's all there was, and how many ran a bit further strongly suspecting but "just in case."
- adityars 14y agoLOL... I should have mentioned that it is only one room for now... I blocked off the remaining rooms until I could debug the collision detection routines properly...