4 ms·
There is no advantage to having different one-way latencies, as long as the round trip time is held constant. A player with all delay on sending TO the server
by Strilanc 14y ago
There is no advantage to having different one-way latencies, as long as the round trip time is held constant.
A player with all delay on sending TO the server will have to wait for their actions to be received, whereas the player with a large delay on receiving FROM the server will be reacting to 'old' states. These two situations happen to be indistinguishable.