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What is the state of OpenSource HTML5 game engine/frameworks? What's the most mature and useful one?
by dysoco 14y ago
What is the state of OpenSource HTML5 game engine/frameworks? What's the most mature and useful one?
- windsurfer 14y agoHonestly, it varies from "Awesome" to "totally unusable" depending on what you plan on doing with them. A 3D side scrolling shooter might be fairly difficult while a 3D chess or 2D MMORPG is easy (relatively).
- lnanek2 14y agoThere are several good ones shortly described here: http://wiki.ludei.com/cocoonjs:engines http://wiki.ludei.com/cocoonjs:engines The issue is that mobile is eating up all the web traffic, and HTML5 in mobile browsers has terrible performance. So you need technology like CocoonJS to reimplement a subset of the browser needed for gaming with decent performance.
- andypants 14y agoCocoonjs, ejecta and now gameclosure all implement html5 canvas with opengl. With them, I've found rendering performance to be almost as good as native games. The update loop becomes the bottleneck.