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Totally agree. The only reason you would develop a game in HTML5 is for the build once, launch everywhere attempt. Otherwise you might as well use Corona.
by JDDunn9 14y ago
Totally agree. The only reason you would develop a game in HTML5 is for the build once, launch everywhere attempt. Otherwise you might as well use Corona.
- _Dude_ 14y ago...or Unity or MonoGame (even better!).
- doomlaser 14y ago... or OpenFrameworks, Polycode, Cocos2d-x, Haxe NME
- coldtea 14y agoReally? How about some other reasons: - nice tooling (Chrome developer tools, JS stuff) - tons of developers know JS - V8 is mighty fast It's not about distributing to the subpar (money wise) web app stores. Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native). And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.