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I would rather do non-web games (I've released a couple of small roguelikes) - think diablo on a smaller scale, with simple 2d graphics but more complex and int
by ido 18y ago
I would rather do non-web games (I've released a couple of small roguelikes) - think diablo on a smaller scale, with simple 2d graphics but more complex and interesting game play.
My older games were all several man-weeks of effort (1 week off from work to develop each + a couple of months of bug fixes and polish in my free time) and were received reasonably well.
If I do it full time and bust my ass I think I can produce fairly viable small games for about 6 months man work each.
I have enough money saved up for surviving ~1 year of zero income.
- stonemetal 18y agoIn that case look at the major inde friendly platforms. Most of the current consoles offer a market place for downloadable games, maybe the iPhone, green house, steam. I can't think of any other distribution channels off the top of my head but then I don't follow indie game development that much.
- ido 18y agoThanks, steam was my first thought too (as well as the XBox store). I haven't heard of green house and a quick google doesn't seem to bring up anything about the right type of green houses ;) Do you have a link handy?
- stonemetal 18y agoplaygreenhouse.com Another that just occurred to me is startdock.com (the guys behind sins of a solar empire and GalCiv)
- ido 18y agoplaygreenhouse seem awesome, thanks a lot!