2 ms·
What kind of games do you want to make? For web based games there really seem to be three models ad supported like urban dead, freemium like mech quest, and por
by stonemetal 18y ago
What kind of games do you want to make?
For web based games there really seem to be three models ad supported like urban dead, freemium like mech quest, and portal paid like anything on Yahoo games.
In non web games it seems to mostly be try to get carried by enough third party distributors to make enough money at the 10-20 dollar price point.
- ido 18y agoI would rather do non-web games (I've released a couple of small roguelikes) - think diablo on a smaller scale, with simple 2d graphics but more complex and interesting game play. My older games were all several man-weeks of effort (1 week off from work to develop each + a couple of months of bug fixes and polish in my free time) and were received reasonably well. If I do it full time and bust my ass I think I can produce fairly viable small games for about 6 months man work each. I have enough money saved up for surviving ~1 year of zero income.
- stonemetal 18y agoIn that case look at the major inde friendly platforms. Most of the current consoles offer a market place for downloadable games, maybe the iPhone, green house, steam. I can't think of any other distribution channels off the top of my head but then I don't follow indie game development that much.
- ido 18y agoThanks, steam was my first thought too (as well as the XBox store). I haven't heard of green house and a quick google doesn't seem to bring up anything about the right type of green houses ;) Do you have a link handy?
- stonemetal 18y agoplaygreenhouse.com Another that just occurred to me is startdock.com (the guys behind sins of a solar empire and GalCiv)
- ido 18y agoplaygreenhouse seem awesome, thanks a lot!