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The author's big miss, IMO, is discarding the number of design choices that may appear to be aimed at helping new users, but also simplify mobile use-cases (big
by roc 14y ago
The author's big miss, IMO, is discarding the number of design choices that may appear to be aimed at helping new users, but also simplify mobile use-cases (big tap targets, one clear way to get from A to B) and prevent the accumulation of detritus and the effects user self-sabotage, that tend to accumulate on PCs and Android devices.
iOS remaining large problems (no 'services', no way to change defaults, awkward inter-app workflows) are unrelated to 'teachability' of the core interface, as they're almost all concerns that only crop up for power-users or normal users who are months or years into their new device.
And they're solvable even if Apple clings to the big candy-like buttons, no widgets, skeumorphic app design, etc. So that bit is neither here nor there.