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To add to OP's usability gripes, as a new Xbox owner (bought it over Christmas) with a grand total of 4 bundled games and a Kinect: Kinect menu interaction nee
by ern 14y ago
To add to OP's usability gripes, as a new Xbox owner (bought it over Christmas) with a grand total of 4 bundled games and a Kinect:
Kinect menu interaction needs to be improved. Kinect Adventures has it right for its age group, showing a full mirror image of the user on its menus, but Kinect Sports is a mess of deeply nested menus, which my 4 year old, who has been able to navigate an iPad since age 2, can't get right yet. Dance Central uses an un-intuitive swipe from right-to-left, that took a while for me to figure out. I suppose controllerless UX is still in its infancy, but still...
Then we get to the sign in system: the sign-in, sign-out is very confusing, and in Kinect Sports, almost useless - I never know who the second player is going to be. I also have a very weak mental model of how Kinect ID facial recognition works -at what point are you signed into a game?
I still don't really understand XBox Live vs XBox Live Gold. Why should I subscribe for utility apps I already have, or to use a clunky web browser?
Oh yes, and no NTFS support, on a Microsoft platform.
- VLM 14y agoErn I believe we purchased the same xbox package deal for christmas. My pet peeve WRT kinect is the agony I feel when I have to wave like a lunatic 25 times for 2-3 minutes to navigate a simple menu of songs when there's a perfectly good hand controller that could have done what I want in seconds. One undiscussed economic effect is free trial/demo games and their impact on the market. Before I tried the demos with the kids, I'm planning on getting kinectimals and not getting minecraft... after the demos its intensely the other way around.