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If there's enough interest, I can share the original C++/OpenGL code (with Xcode project in latest version, MSVC project in older code). The problem is that I
by shurcooL 14y ago
If there's enough interest, I can share the original C++/OpenGL code (with Xcode project in latest version, MSVC project in older code).
The problem is that I doubt the code has much value, because the C++/GLSL code does a very poor job of communicating the higher-level abstractions that are going on, and the documentation is nonexistent because I was just doing it as a demo.
In other words, it's not very reusable nor is it easy to learn from. :( Its main value is the running demo.
This problem is one of the things that inspired me to work on my current project which tries to make code/functionality/value more reusable by default (i.e. with less extra effort on your part).