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Yes, the existing code could not handle overlapping objects of different colours, nor textured objects. However, in theory, the technique and code can be exten
by shurcooL 14y ago
Yes, the existing code could not handle overlapping objects of different colours, nor textured objects.
However, in theory, the technique and code can be extended to handle those cases. It's just more demanding computationly-wise.
Adding overlapping objects of different colours is somewhat easier (but still hard) than adding textures.
- shurcooL 14y agoTo make overlapping geometry possible, UAVs could be used. See here: http://www.gamedev.net/topic/622099-representing-interval-set-with-values-for-pixel-values/ http://www.gamedev.net/topic/622099-representing-interval-se... It's the same technique that can be used to achieve Order Independent Transparency.