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I want to provide a nice blend between visual editing and source code editing (I'm a developer). Poses and transformations should be edited visually, but scene
by dr_win 14y ago
I want to provide a nice blend between visual editing and source code editing (I'm a developer). Poses and transformations should be edited visually, but scene structure should be edited by hand via the code. This way you get total control over document structure. Creating good visual-only editor would require too much work and maybe it is not possible at all. Do you know any successful FrontPage-style HTML editor? Quite frankly, I don't need it myself, so that is the primary reason, I'm probably not going to build it at this point.
Heads should be customizable in the future:
https://github.com/darwin/cmx.js/blob/master/app/lib/cmx/entities/actor.coffee#L88 https://github.com/darwin/cmx.js/blob/master/app/lib/cmx/ent...
Actually the system already supports attach points, so you can attach items to hands, foots and necks (right now the bubble is attached by default to a head bone).
The last generic piece which is missing will be <drawing> element. Right now it just allows you to specify lines. In the future it will enable you to insert any SVG which is convertible down to paths. I will just resample them and convert them into XKCD-style lines while keeping other styling. This will enable you to insert arbitrary SVG drawings in the scene. I won't create web-based photoshop for SVGs, I will let you import SVG created in other tools as long it is convertible to paths. Imagine it as embedding bitmap images into HTML files. This will be similar idea.