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I totally agree! I'd love to see the source code for the original Rollercoaster Tycoon, for example. From what I understand, it's 99% assembly with a few part
by nja 14y ago
I totally agree! I'd love to see the source code for the original Rollercoaster Tycoon, for example. From what I understand, it's 99% assembly with a few parts in C to handle media. It would be awesome to try to grok that!
- jacobparker 14y agoWell, uh, you can view that alleged 99% with a disassembler ;) (missing labels, comments, etc. though.)
- VonGuard 14y agoWell, without the comments, it's almost not worth it. They're like directors commentary.
- btown 14y agoFor assembly, comments are more like the audio track for a drama, rather than directors' commentary. Sure, without them, you can see when entities are happy/sad/angry, but you have no idea why those things happen.
- jacobparker 14y agoI don't think I agree with that. Reading foreign assembly isn't that bad unless it is being intentionally obscured. It definitely takes time to decipher things but at the same time you really learn what's going on :)