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I was surprised to see in-app sales were only for paid apps. I imagine a big market where apps "hook" a user by being free, then make money from in-app sales.
by Jasber 18y ago
I was surprised to see in-app sales were only for paid apps. I imagine a big market where apps "hook" a user by being free, then make money from in-app sales.
- dmix 18y agoOffering in-app sales in free apps would be bad for user experience. When you download a free app you do so without intention to spend any money-only to try it out. A lot of developers may try to abuse this by creating tons of free apps with paid content. Then it will be impossible to know whether the apps your downloading are really free.
- Jasber 18y agoThis was my initial response as well, and I agree it could be abused by developers. But I still think there's value in a free app that has paid upgrades, even if Apple has to classify them as "Mixed" instead of Free or Paid.
- evgen 18y agoI am guessing that the in-app upsell feature will lead to a lot of apps dropping prices to the lowest level possible and using the incremental purchase options to increase revenue based on what the users what to get out of the app and what features they want to enable. It could basically lead to a-la carte feature & content selection for some apps.
- cpr 18y agoDon't worry, Apple specifically said you can't do this. (Create a free app with paid content.)
- vaksel 18y agoand pay is better? I pay the $4.99 for your app and then you nickel and dime me to death? In fact for paid apps its even worse because the developer has already gotten the $4.99 from me(which used to be their sole source of revenue up to this point), so any additional money I'd pay would just be bonus, so they have no incentives not to abuse the nickel and dime option
- GHFigs 18y agoWhy would you (or any customer) pay the initial $4.99 if you knew about and objected to the in-app purchases? Or if you didn't know, why would you pay the initial $4.99 unless you thought the product was worth it as-is?
- tlrobinson 18y agoA simple solution would be to place some sort of obvious badge on the App Store page if the app has in-game sales.
- deleted 18y ago[deleted]
- Angostura 18y agoI suspect we may see an influx of 'demo' games costing $0.01c, where you can buy the additional levels. At the moment there are a host of free 'Lite' games with paid-for versions.
- dmix 18y agoThe minimum cost for a paid app is $0.99 if I'm not mistaken.
- ja2ke 18y agoThis would create a million apps far more horrible than even what's there now. Think the Windows "freeware" market.