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If you are interested in generating terrains with caves (or other formations with more that just a height detail) then I recommend following this chap http://pr
by baggers 14y ago
If you are interested in generating terrains with caves (or other formations with more that just a height detail) then I recommend following this chap http://procworld.blogspot.co.uk/ http://procworld.blogspot.co.uk/
The technique is based on dual contouring a voxel field and his results are awesome. For info on how he went about it check posts from 2010 (most of it focuses on parallelization using cuda however)