4 ms·
Racing games are the perfect example of mouse/keyboard failure. As well as flight simulators or simulations of any sort mostly. It is OK for most games, but no
by mitchty 14y ago
Racing games are the perfect example of mouse/keyboard failure. As well as flight simulators or simulations of any sort mostly.
It is OK for most games, but not ideal.
- phaus 14y agoAs I stated above, I agree that analog controllers are better than a M/K for racing games. As for flight simulators, I guess it depends on what you mean by a flight sim. Old school flight sims are where I got my start in gaming, back in the early to mid 90s when they at least tried to seem realistic. Lately, it seems that most "flight sims" are arcade shooters with historically accurate aircraft models. If you are playing an arcade game, the console controllers are superior; if you are playing an actual flight sim, console controllers and the mouse / keyboard combo are absolutely terrible, with the mouse/keyboard getting a slight edge due to the impossibility of implementing that many commands on a console controller.
- checker 14y agoHopefully a direct thought/muscle tension interpreter will become feasible and eliminate the need for this argument. It would also eliminate common cases of RSI.