4 ms·
That usually only applies to performance-intensive code like rendering, physics, pathfinding, etc. The actual gameplay is often implemented using scripting. Fo
by scq 14y ago
That usually only applies to performance-intensive code like rendering, physics, pathfinding, etc.
The actual gameplay is often implemented using scripting. For example, with Unity you write games in C# (with Mono) using their engine, and it's still fast enough to work on cellphones.