3 ms·
And what would the point be? Massive loss of performance by going through a VM - only to save 30 bucks on licence cost for e.g. Windows? Any game dev wants the
by krautsourced 14y ago
And what would the point be? Massive loss of performance by going through a VM - only to save 30 bucks on licence cost for e.g. Windows? Any game dev wants the most performance they can get their hands on.
- pjmlp 14y agoIt all depends on the type of game. Not everyone does AAA games.
- PeterisP 14y agoIf the gatekeeper (apple/ms/whatever) decides to tighten the screws, taking not 30% of your revenue, but, say, 70% revenue - then fsck the performance, it may be quite reasonable to do major changes in art, gameplay and coding practices just to fit to a more lucrative market model. And, as is well known, simply the existence and theoretical threat of a plan B (in Gabe's case, Linux) ensures a much better negotiation position and a better (more fair?) plan A.