6 ms·
I ported Serpentine for Broderbund to the C64 and a few other games for other publishers. After I changed to being a Producer, I thought I would ever program i
by Macsenour 14y ago
I ported Serpentine for Broderbund to the C64 and a few other games for other publishers. After I changed to being a Producer, I thought I would ever program in 6502 again.
Then years later, I was given the task to program toys, all in 6502. I did a Little People Farm, Little People Phone, a musical jumprope and a reading of Goldielocks and the three bears.
I think the 6502 will never die.
- mnicole 14y agoThis is such a silly question, but are you the one that made the barn door on the farm moo when it opened?
- Macsenour 14y agolol probably! Does it not work right?
- mnicole 14y agoNo way - just the opposite! In fact I think it worked the last time I ever saw it years later. That was an incredibly memorable piece of my childhood, and apparently that of many others' as well: http://dribbble.com/shots/680831-Fisher-Price-WIP-2 http://dribbble.com/shots/680831-Fisher-Price-WIP-2 (wherein I also mention that feature).
- Macsenour 14y agoI'm proud of the phone too. It taught kids their own home phone number in a really cool way. I didn't design the features, I just programmed them. I wonder how many kids called home because they learned their number from this toy.
- vidarh 14y agoI loved Serpentine on the C64. I keep playing it a few rounds every now and again still (with a USB version of the Competition Pro joystick hooked up to my laptop, these days...). According to Western Design Centre's website they're still licensing hundreds of millions 65xx series designs a year, which puts them in the league of MIPS, PPC and x86 in volumes. Don't know if that message is current, though. It's fun to think that the many years worth of sales of all the 80's home computers most of us associate with C64 adds up to less than a years current sales of an ISA that's closing in on 40 years. (EDIT: also, for examples of other obscure uses of 65xx cores: Some Amiga models, like the A500, had a 65xx core on the keyboard, in a model with a tiny onchip PROM and a some RAM, that was used as a serial controller)