120 ms·
As long as it works and doesn't create a barrier to play, most people will not care. Most of the past always-on DRM has caused public outcry because it created
by talmand 14y ago
As long as it works and doesn't create a barrier to play, most people will not care. Most of the past always-on DRM has caused public outcry because it created problems for people to play the game they paid for.
But over time people will just get used to it and accept it much like they go along with almost everything else. I remember a time in the PC gaming world that if a game didn't work once installed then all hell would break out in the company's forums and in the gaming news. These days? Several games that require always-on connections such as MMOs have had outages the first week of release and most have just shrugged their shoulders. That kind of thing is almost expected these days and not many care. Sure, there's a vocal few that complain about it but once the problems are sorted out then people tend to forget they couldn't play their game for the first two or three days after paying for it.
My thought on why this is likely not true is because even today it would be quite a stretch to expect enough of the market to be able to provide an always-on connection. Take the US for instance, how many people who currently have a 360 couldn't get the next console simply because they don't the proper connection to support it?
Plus, why is always-on DRM necessary for consoles when we've heard from the industry for years that the reason they focus on consoles is because piracy is almost non-existent on those platforms?
Is it to prevent used game sales? I understand the thinking since not only do publishers not get a piece of the used game sales transaction but the console manufacturer doesn't get a piece of it either like they do from new games through licensing fees. But they might as well hold up a sign that says, "Hey customers! Please sue us!" Plus Gamestop, and others, would likely get involved since it would hit their bottom line quite severely. It's great for the publishers that somehow they've convinced enough of the courts that a EULA allows them to cancel out people's first sale doctrine rights but if they prevent used game sales on such a scale then I guarantee that people will buy less and rent more. I expect publishers to go after rental companies next.
- knowaveragejoe 14y ago> people will buy less and rent more. I expect publishers to go after rental companies next. Or they'll partner with rental outlets, and we'll see digital game rentals similar to digital movie rentals. We already see pseudo-rental DLC in free-to-play games.
- talmand 14y agoWhy would console manufacturers agree to partner with a rental outlet for such a thing? If the digital rentals come from the console's network then there's no reason to share anything with a third party. On the same thought, if a publisher somehow gets around the console manufacturer's wall and offer rentals themselves, somehow, then why would they share with a third party?
- sixothree 14y agoMy internet connection is extremely reliable. Maybe I am the exception, but it is more reliable than my satellite television. That said, this pretty much rules out using the XBox at the beautiful camp in the middle of nowhere.
- bluedanieru 14y agoWell, you can at least count me as someone who didn't buy Diablo 3 for absolutely no other reason than the ruckus that followed its release - due entirely to their bullshit DRM. And I didn't pirate it, either. I've never really got into any of the Diablo games, but there was so much hype around 3 and so many people looking forward to it that I figured I'd give it a shot. But then even two weeks after the release there were still problems with it and I just sort of lost interest. There are so many good games on so many platforms these days that to buy something you can't play because of artificial limitations just seems colossally stupid. Yeah, so I missed out on Diablo 3. No big deal. Has anyone ever really done a proper study into lost sales via DRM? It seems like half the industry has just accepted it as something they have to do, and they don't want to know or even care if it affects their bottom line positively or negatively. I have a feeling I won't be playing the new Simcity either. In the past, I may have tried to pirate it. Now? I'll just ignore it.