4 ms·
The hardware video game rental business is already (almost) dead. I'd imagine we will soon see digital rentals much the same way we currently have digital film
by rheeseyb 14y ago
The hardware video game rental business is already (almost) dead. I'd imagine we will soon see digital rentals much the same way we currently have digital film rentals.
- jiggy2011 14y agoYep, but instead of having a free market of rental stores you have to rent from one company per platform and accept whatever their terms are.
- Ralz 14y agoDownloading 16 GB games would pretty much cap out most peoples BW limit.
- jiggy2011 14y agoSo Microsoft makes a deal with broadband providers so that game downloads don't count towards your download limit in exchange for some % of the sale price going to the carrier. The big games companies will then all make these contracts but include clauses that prevent them from making similar deals with smaller distributors.
- Ralz 14y agoI think that's a great idea if MS/Sony were to get such a deal set up with ISPs.
- jiggy2011 14y agoIt would be a great deal for Sony/MS , not such a great deal for other distributors like Steam, Ouya etc. Probably not great for the consumer in the long run either if it leads to an effective monopoly in online games.
- jerf 14y agoAt the moment, it seems the cost of bandwidth is sinking faster than new games are growing in size. And making the games yet bigger again is hitting some economic limits on the game maker's side. If you've got broadband, you've probably got enough bandwidth even without special deals. (And yes, I know that's not 100% true, which is why I said probably, but we've got at least another year and maybe two or three before this is even remotely a big deal for the XBox720, during which the bandwidth situation should continue to improve.)
- jiggy2011 14y agoI don't know , I haven't noticed bandwidth caps getting much better. Making games bigger does not have to be that much more expensive , especially if you start adding stuff like 1080p video.
- jerf 14y ago"I don't know , I haven't noticed bandwidth caps getting much better." Yes, a lot of people have gotten so cynical they haven't noticed, no sarcasm, but many consumer internet connections over the past few years have simply gotten better, without much fanfare. I believe right now my mid-grade Comcast connection is now primarily speed limited by my wireless router, rather than the Internet connection itself. This was not true when I signed up for it four years ago. I still have a 250GB/month cap (which I still only come about 33% of the way to using) but I wouldn't be surprised that grows sometime before the XBox720 gets out there. It seems like games have been shipping less video as the in-game engines become more and more capable. Game companies were already straining to fill the disk in this generation, I think in the next generation it is very likely to be game company resources that are the limiting factor rather than bandwidth concerns.
- gagege 14y agoSteam users are used to this. You buy a game and then wait a day while it downloads. No big deal. Steam even pre-loads some games before they're released so that you can play them immediately when they're available.
- Ralz 14y agoOn average I'd guess that people only buy 3-4 big name games a year which are over 1-2 GB so they probably won't bust their download cap. Also lot of steam games are Indie games which are usually 300mb-1Gb. When I was younger and couldn't afford games I would rent one or two every week, if everything were to go digital that download cap would be reached in a week or two.