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Open source html5 roguelike 'Wayward' goes beta
- bmcfeeley 14y ago<nit>Wayward</nit> Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.
- cjh_ 14y agoSorry about that, fixed :)
- cjh_ 14y agoI'm not sure how common this is for HTML5 games, but I really do appreciate how I can download this and play it locally. Being forced to always play it online via a webserver is one of the things that puts me off HTML5 games (or browser based games in general).
- Skoofoo 14y agoWow, this is the game I've always wanted to play.
- potem 14y agoExactly the same. Minecraft somehow wasn't for me but I love this one! Although I would rather play it locally on my Linux box.
- jiggy2011 14y agoReminds me somewhat of a more fleshed out version of "minicraft", a game created by Notch (of minecraft fame) in 48 hours for ludum dare. http://playminicraft.com/mod.php?m=minicraft-official http://playminicraft.com/mod.php?m=minicraft-official Requires Java plugin!
- engtech 14y agoVery cool. I'm a little lost as to what to do or what my goals are. A lot like life, really.
- axusgrad 14y agoIt worked pretty well. Going back to the webpage picked up where I left off in the game. Bad for people who shouldn't be procrastinating :)
- aleyan 14y agoLooks pretty cool. Stamina seems to replenish only when moving the character. Used up all stamina digging at a rock? Take a jog around the block and come back.
- mrcharles 14y agoYou know, as much as I would like to love this game, I simply don't understand the ridiculous amount of grind and repetition with respect to trying to collect resources. Especially when it's attempting, on some level, to be a reality-analogue. If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy. The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.
- iamtherockstar 14y agoI'm curious how they plan to monetize this. It's hard for me to invest too much into the "open web" for browser games when there's not a very clear way of monetizing browser games that doesn't mean "ads". I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.
- deleted 14y ago[deleted]
- Skoofoo 14y agoMany people create games as an artistic venture rather than a business one.
- Skoofoo 14y agoObfuscated CC-licensed code is not open source code.
- cjh_ 14y agoI was quoting the video on the linked page, about 1:48: "OPEN SOURCE Make your own modifications and customizations."
- okamiueru 14y agoWhat makes you think this is open source?